I’m not that deep into android development, so I may be a bit off with the requirements, and I’m not certain on wether there’s any use in adding support for handsets with old Android version (2.x and below).
OpenGL ES compressed texture formats, shader and program binary formatsĪs for the hardware requirements, it should work with Android 3.0 (and up) and needs OpenGL ES 1.0 to work.Hardware sensors (including their range and resolution).Basic device information (Name, CPU, screensize).It currently supports the following features : As with the desktop counterpart these reports can then be submitted to the online database, where (game) developers interested in creating OpenGL ES apps for the android platform can take a look at the capabilities of the different devices.
The OpenGL ES CapsViewer is the mobile counterpart to the OpenGL CapsViewer, reading the OpenGL ES implementation info of your Android device, as well as device information that may be of use to developers. My first ever mobile app is now available over at Google’s PlayStore! This is a premiere for me, and though I wasn’t on wether to spend the 25$ registration fee for the google’s developer console, I hope many android apps and games will follow.